Changelog
See what has changed in the GeneRally 1.2 releases
GeneRally v1.2d
CHANGELOG - Version 1.2d (06/01/2018) Game: - Updated to use VS2015 runtimes instead of 2010 to improve support for Windows 10 (minimum requirements for use are the same as the 2010 runtimes, so should be no issue). - FIXED: Timed races now resume properly after a save. - FIXED: Autosaves no longer crash on load. - FIXED: Game no longer crashes after races that have no laps under 60 seconds. - FIXED: Various small timing issues with timed races. - FIXED: "No supported resolutions" problem on certain GPU and monitor combinations. Editor: - FIXED: Some missing resources (nothing that materially affects track creation).
GeneRally v1.2c
CHANGELOG - Version 1.2c (06/08/2012) Game: - Adjusted the way AI fuel themselves in timed races to be more optimal. - FIXED: Timed races now last the correct duration. - FIXED: Timed races can now be saved properly. - FIXED: Game no longer crashes when a cone hits a person. - FIXED: Person object now stands upright on slopes. Editor: - FIXED: Randomised track names on new tracks work again.
GeneRally v1.2b
CHANGELOG - Version 1.2b (09/07/2012) Game: - FIXED: Tracks are now displayed in alphabetical order on all systems. - FIXED: Game no longer crashes when colliding with cones under certain circumstances.
GeneRally v1.2
CHANGELOG - Version 1.2 (08/07/2012) Game: - Added timed races as an option. - Can now change palette via the Advanced Options menu (the gr.ini setting has been removed). - Increased race length maximum to 255 laps/kms/minutes. - In-game menu now prompts before ending race/championship. - Controllers now support fully analogue controls. - Default tracks (by TuomoH) updated to include speed limiters and new objects. - FIXED: Game now detects available resolutions rather than using presets. - FIXED: Tracks with zero checkpoints now do not end and tracks with only one checkpoint don't count multiple laps at once. - FIXED: Multiple controllers are once again supported. - FIXED: When using shift with a keyboard key, the correct symbol is now entered (en-US locale only). - FIXED: Numpad keys now work as expected. - FIXED: Glancing spectator collisions no longer produce blood. - FIXED: Enter/Return can again be used to confirm dialogs and selected menu items. - FIXED: Stereo sound files now play back in stereo, as expected. Editor: - Added 'speed limiter' checkpoints. - Added new 'hedge' objects (long and short versions). - Added 'moveable road cone' (in addition to the static). - Front edge of Armco barrier is now visible in the Editor. - FIXED: Importing AI lines on tracks with WS200 or greater now works as intended. - FIXED: Tracks loaded into the Editor via the command-line or file-association are now displayed correctly and Editor buttons assume their correct states. - FIXED: When saving an existing track under a different name, objects are no longer rotated.