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Update

May 2014

Demo Updates

  • GeneRally 2
Note: Information in this update is outdated and is no longer representative.

Over the past two months we’ve been working on improving the game in line with the feedback you gave to us with the launch of the Kickstarter Demo.

Over 5,000 of you have played the web-player demo, with thousands of you returning to play again and again (far beyond our initial expectations). Additionally, you’ve given us a wealth of feedback on social media and the various community forums, which has been incredibly important in helping us try to ‘hit the mark’ with GeneRally 2.

A few of the improvements we’ve made in response to community feedback recently are:

  • Physics changes to the various vehicles, to bring them closer to the traditional GeneRally feel (more work needed here, but you should already see improvements).
  • Improved the interaction with moveable objects, to give them a much more convincing feel.
  • Fixes to the ghost car.
  • An improved experience/car identification when racing at night (by using “spotlights” to locate player cars instead of glowing cars).
  • Improved UI experience in the demo menu (explaining more thoroughly how to select cars).

We’re still looking to gather as much feedback as possible from the community going forward, and work will be continuing throughout the Kickstarter period. We’ll be updating the Demo page with these fixes soon (and hopefully making standalone downloads available during the Kickstarter campaign).