Updates

Find out what's happening with GeneRally's development

What is this?

This is where we post updates about the development of GeneRally and GeneRally 2. It’s intended as a replacement for the previous Developer Blog (some of which has been migrated here).

When there’s something development-related to announce, you’ll find it here.

GeneRally 2 Update

Posted: July 2016

  • GeneRally 2

Finally, the update you’ve been waiting for…

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Full Update: 916 words, about 5 minutes to read.

GeneRally v1.2c Preview

Posted: July 2016

  • GeneRally

I know, I know, we said we’d not be putting out another update to GR1 – but we simply couldn’t resist trying to solve a bunch of issues with timed races, and a few of the outstanding bugs that we really weren’t happy with being in the game if v1.2c was to be it’s “final” state.

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Full Update: 478 words, about 2 minutes to read.

Updates Going Forward

Posted: July 2016

  • GeneRally
  • GeneRally 2

Today we’d like to give a little information about clarifying our expectations and plans for updates going forward.

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Full Update: 780 words, about 4 minutes to read.

Silence is Golden

Posted: September 2014

  • GeneRally 2

To adapt an old proverb:

I adore good news, I hate bad news, and I despise no news. Silence is golden, indeed, compared with no news.

It’s been a while since our last blog post – but today we’re fixing that, and hopefully explaining a little about our silence.

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Full Update: 744 words, about 4 minutes to read.

Kimmo & Progress to Alpha

Posted: August 2014

  • GeneRally 2

As a follow-up to our Kickstarter Analysis blog post, where we told you that we’d not heard from Kimmo for several weeks, we’ve finally heard from him!

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Full Update: 567 words, about 3 minutes to read.