GeneRally 2 Update
Posted: July 2016
- GeneRally 2
Finally, the update you’ve been waiting for…
Full Update: 916 words, about 5 minutes to read.
Find out what's happening with GeneRally's development
This is where we post updates about the development of GeneRally and GeneRally 2. It’s intended as a replacement for the previous Developer Blog (some of which has been migrated here).
When there’s something development-related to announce, you’ll find it here.
Posted: July 2016
Finally, the update you’ve been waiting for…
Full Update: 916 words, about 5 minutes to read.
Posted: July 2016
I know, I know, we said we’d not be putting out another update to GR1 – but we simply couldn’t resist trying to solve a bunch of issues with timed races, and a few of the outstanding bugs that we really weren’t happy with being in the game if v1.2c was to be it’s “final” state.
Full Update: 478 words, about 2 minutes to read.
Posted: July 2016
Today we’d like to give a little information about clarifying our expectations and plans for updates going forward.
Full Update: 780 words, about 4 minutes to read.
Posted: September 2014
To adapt an old proverb:
I adore good news, I hate bad news, and I despise no news. Silence is golden, indeed, compared with no news.
It’s been a while since our last blog post – but today we’re fixing that, and hopefully explaining a little about our silence.
Full Update: 744 words, about 4 minutes to read.
Posted: August 2014
As a follow-up to our Kickstarter Analysis blog post, where we told you that we’d not heard from Kimmo for several weeks, we’ve finally heard from him!
Full Update: 567 words, about 3 minutes to read.