Updates

Find out what's happening with GeneRally's development

What is this?

This is where we post updates about the development of GeneRally and GeneRally 2. It’s intended as a replacement for the previous Developer Blog (some of which has been migrated here).

When there’s something development-related to announce, you’ll find it here.

Kimmo & Progress to Alpha

Posted: August 2014

  • GeneRally 2

As a follow-up to our Kickstarter Analysis blog post, where we told you that we’d not heard from Kimmo for several weeks, we’ve finally heard from him!

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Full Update: 567 words, about 3 minutes to read.

A Kickstarter Analysis

Posted: July 2014

  • GeneRally 2

As many of you will be aware at this point in time, GeneRally 2 failed to achieve its funding goal on Kickstarter. Before we go any further, we’d like to take this opportunity to say thank you to all our backers and supporters, those who shared feverishly on Facebook, Twitter and Google+, and those who referred friends and family to the campaign! Even though we didn’t hit our target, we were still greatly encouraged :)

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Full Update: 1464 words, about 8 minutes to read.

AI Update

Posted: June 2014

  • GeneRally 2

In this post we will briefly explain our approach to AI, talk about its current state, and the vision for the future.

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Full Update: 709 words, about 3 minutes to read.

Demo Updates

Posted: May 2014

  • GeneRally 2

Over the past two months we’ve been working on improving the game in line with the feedback you gave to us with the launch of the Kickstarter Demo.

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Full Update: 219 words, about 1 minute to read.